RONAN CORDS
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Gruff Grizzly

The Gruff Grizzly is one part of my Honors Thesis project. Working collaboratively with Nicholas Green, a series of 3 unique game environments were created as a tool for both of us to refine our own workflows and a collaborative one. For this project, I was responsible for all of the music and sound design, while Nick was responsible for the physical assets. For the entire project, we had a year. This specific scene was about 2 and a half months of work. 
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This scene was the first we worked on, with the initial idea of a traditional fantasy tavern, pulling inspiration from titles such as Skyrim, World of Warcraft, and Dragon Age. For music, the idea was to have a small ensemble of traveling bards play, with a only a handful of instruments. I composed 3 different pieces for this portion of the project. 
When I was initially concepting these pieces, I wanted the instrumentation to be something that made sense but was also understandable. All three pieces use folk instruments from around the world, a hammered dulcimer, sitar, and autoharp. To add some bass, additional tracks were added where the sitar and autoharp were pitched down an octave. These three instruments give a different timbre than a lot of music I hear in this genre, mainly due to the lack of a flute or lighter woodwind instrument. I did this as a challenge to myself, because my comfort area is writing for wind instruments.  
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  • Home
  • Music
    • Game Music >
      • Music of the World(s)
      • Solar Sails
    • Film Music >
      • Dangerous Delivery
      • Blue Pullman Re-Score
      • Citizen's Commercial Re-Score
    • Other Music >
      • Canyon's Calling
  • Sound Design
    • Music of the World(s) Sound Design
    • Solar Sails Sound Design
    • Calling Martha Sound Design
  • Technical Audio
    • Solar Sails Technical Work
    • Calling Martha Technical Work
  • Contact